Archive for the 'Blog' Category

The stranger uses briefcase nuke as political statement

Wednesday, October 9th, 2013 by Mr.Mouse

Check out my video of The stranger’s plans with bickering Dutch politicians. http://www.youtube.com/watch?v=fhW8rnDO4VI. DutchPolitician mod and Briefcase nuke mod for Fall Out: New Vegas combined.

Video of Paul Koller’s presentation at GDC

Saturday, September 14th, 2013 by Mr.Mouse

There’s now the full video recording of Paul Koller’s presentation at the Game Developer’s Conference that we mentioned earlierIn his first slide he talks about this figure taken from my Mobygames: Quantify Me paper. Watch his talk here!

The week at the Game Research Forum #34

Sunday, August 25th, 2013 by Mr.Mouse

Let’s take a look at Week 34 at our lovely forum.What have they been up to? Click on “more” for the full article.

2D/3D models

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Paul Koller at the GDC Europe

Thursday, August 22nd, 2013 by Mr.Mouse

Paul Koller talked about “Porting Contemporary Games to a Vintage Platform” during the Game Developer Conference in Cologne, Germany last Tuesday. Paul is the one responsible for porting games of this day and age back to the platform of the past: the Commodore 64. We remember the port of VVVVVV back in 2010? This time around he showed his conversion of Canabalt, C64anabalt, and SuperBreadBox (you know, Super Crate Box, by Vlambeer) as well during his talk. His opening slide to introduce his talk? This one taken from Mr. Mouse’s MobyGames: Quantify Me analysis. What a smart guy!  We hope to see the full presentation soon up at GDC Vault. Hopefully, for free. ..

 

The week at the Game Research Forum

Saturday, August 17th, 2013 by Mr.Mouse

Today, let’s take a look at some of the things going on at the Game Research Forum this week. A selection of new topics this period, and some brief information. Check it out!

Shakotay2 helped out !!!!! and created a fix for a QuickBMS script for Rayman Legends *.IPK files that work on PC/XBOX360 files at least, other platforms not yet tested. !!!!! still needs help with the PC audio container of Rayman Legends though. Researchman is interested in an Dragon’s Crown *.AWB, *.ACB unpacker. Meanwhile, Vosvoy came in to ask for help converting PayDay 2 sounds to IMA ADPCM, only to help himself along the way as he was editing his original request, coming up with a solution using VLC! FantasyHeroBoy was aided by MiLØ in converting Inuyasha Feudal Combat *.XAG files to WAV. Speaking of audio, JohnGrimm would like some help with Xuandou Zhiwang *.FSB files. If anyone can help Nobby with a strange *.JPG format from Test Drive Unlimited 2 he would be most appreciative. Alon needs his *.DDS files from Gundam Breaker fixed (PS3) and Gh0stblade is offering a hand. Ekey uploaded a tool to unpack Ducktales Remastered *.PAK files, and another to encrypt/decrypt the assets/art.dat from Papers, Please. If anyone has info on how to import *.NIF model files from Squad in NifSkope, onelove1210 would like to hear it. Ghost Recon: Future Soldier *.SDAT files from PS3 can be unpacked using a tool pointed to 3ps3 by Thief1987. Finally, MrAdults’ Noesis thread is nearly reaching 100 pages length! Research on, folks!

135 tools listed at our Game modding Tools Blog

Friday, July 5th, 2013 by Mr.Mouse

We’ve been busy adding some more lately, thanks also to ikskoks for his work, and there are now 135 tools! Some titles are: BF Extractor (Jade Engine games), JADE Game Engine .bin file pack-tool v1.0, Fable 2 Tools, MPQ Editor, Decrypt Perry, Arcania Audiostream Unpacker, BloodRayne Tools v3.7 and many others. Go to the Tools now!

MobyGames: Quantify Me

Friday, December 28th, 2012 by Mr.Mouse

Taking data from MobyGames I have analyzed their information on games released since 1977 on many platforms in an attempt to make some historical sense of it all in a descriptive way. It is entitled MobyGames: Quantify Me. A brief quantitative analysis of the gaming era according to MobyGames. Below is the Abstract plus some key figures, but you are encouraged to read the full article here: MobyGames: Quantify Me 2012. Enjoy the read!

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brienj’s Xbox Hacking Portal is up!

Friday, June 11th, 2010 by Mr.Mouse

SvRLogo.jpgWe offered brienj a place of his own for his XBox Hacking portal! There you will find many tools to mod your favourite games, such as SvR2010 v2.0 for Smackdown vs Raw 2010. Move over there now and keep checking for updates!

Alera has a new site up dedicated to game research

Friday, June 11th, 2010 by Mr.Mouse

11-6-2010 9-18-48.jpgAlera has his own subdomain at XeNTaX Game Research now! He has already posted his first blog on Biohazard and Outbreak’s *.NBD files. This will be his portal to publish more information on game formats!

Check it!

Shalebridge Cradle

Tuesday, July 31st, 2007 by Mr.Mouse

TDS16.jpgWhile I know enough‘s been said about this level in Thief III: Deadly Shadows, I feel the need to just stress this once more. Shalebridge Cradle is pure and utter evil taken digitized form. Kieron Gillen wrote an excellent feature on just this single level in the March 2005 issue of PC Gamer. Those of you that’ve played this game and dared enter the Cradle will know exactly what I mean. It’s been a few years since, but no-one has ever even come close to achieving what the team behind Thief III did. The Cradle is the most important piece of level-design this last decennium. Having played games from the early 1980’s onward, feeling tense while playing Doom for the first time, while being startled by those damn facehuggers in Half Life, this…is something quite different. When you – as Garrett – enter The Cradle, you enter the Cradle. This level will envelop you, suck you into it’s evilness and scare the hell out of you. Not by yelling BOO! at every corner, no no. That’s for the amateurs. (more…)