Archive for the 'Game File Research' Category

The Week at the Game Research Forum #50

Monday, December 16th, 2013 by Devilot

A quick summary of what has transpired last week. Getting close to the end of the year.

2D/3D Formats

  • Touhou Sky Arena is being worked on.
  • More updates on the Dead or Alive series thanks to Darko.
  • The Maxscript offer of the previous week has been upgraded to 20$.
  • MDK2 HD .mod file format is being investigated.
  • Bastien needs help for a RE5 importer.
  • The reward for the FF7 walkmesh script is still on, as is work on it.
  • Lumis wants help for Guijan 2 models.
  • Work continues on the YOBJ to OBJ converter.
  • Work continues also on Scarlet Blade extraction after a hiatus,

Audio Formats

  • Reznov5 asks for a FSB5 decrypter.
  • Timartinelli is working to extract God of War Mp3 files form BIN.

Compressed files and methods

  • Jreen has asked and obtained help for Whispered Secrets archives.
  • Migs once again asks for help.

Game Localization

  • Migs asks for help concerning the localization of the game “Smite”, built with Unreal Engine.

The Week at the Game Research Forum #49

Monday, December 9th, 2013 by Devilot

A quick summary of what has transpired last week.

2D/3D Formats

  • Work continues on MGS4 Maxscript.
  • Work continues on Battlefield 4 chunk meshes.
  • SmashFan127 tries his luck again for Wild Arms.
  • Sleeping Dogs understanding still goes on.
  • This is an unknown thread which I can’t quite make sense of. Apparently, however, work goes on.
  • Dehayat has asked for help concerning Young Justice models, he’s got an answer.
  • 3dcg-arts models have got a small crack.
  • Lumis offers 15$ to anyone who writes him a specific plugin.

Audio Formats

  • Update on Silent Hill 1 audio.
  • Wolf Among Us audio successfully extracted. Thanks brendan19!
  • Blasturbator asks for help concerning files in .bnk archives for APB.

Compressed files and methods

  • Update on the Sky Roads compression method.
  • SmashFan127 asks for help about Wild Arms Advanced (ps2 game) .bin files.
  • The question about Kingdom Hearts 2 animations was, thank to Mirrorman95, solved.
  • Help requested for .PAK files of the games Whispered Secrets.

Game Localization

The Week at the Game Research Forum #48

Monday, December 2nd, 2013 by Devilot

A quick summary of what has transpired last week.

2D/3D Formats

  • The best for first. A QuickBMS embryonal script by JayZ to get at last MGS4 models!
  • Luxox18 wants help concerning Killzone 3 meshes.
  • Peronmls wants a script to extract stuff from Kingdom Hearts 1 MDLS models.
  • Work continues on Sleeping Dogs.
  • CarLuver69 asks for help concerning run-time model obfuscation.
  • And he has released a MAXscript for Midtown Madness 2.
  • SkyBladeCloud’s quest to better understand bone data has made a few steps forward.
  • Ken982 asks for help concerning Fist of the North Star models.
  • The reward concerning FF7 is still open.
  • Cra0 wants help for a Noesis Script he is making.
  • Chrrox has released a script for Deadly Premonitions.
  • Systembest has got help for Shin Rorona no Atelier.

Audio Formats

  • Update concerning XMA transform: new DOA games supported.
  • Peronmls wants help for Silent Hill’s (the Ps1 classic) .kdt files.

Compressed files and methods

  • Doctor Loboto wants to understand better .dat/ARCV archives of the game Guacamelee.
  • Riigel is working on PES 2014 TXP2 format and needs help.
  • Malvineous wants help for SkyRoads’ compressed levels.
  • Canaus90 wants to decrypt the savegames of WWE2K14.

Game Localization

  • Nothing new has happened concerning this. Last week’s entries are still valid.

The Week at the Game Research Forum #47

Sunday, November 24th, 2013 by Devilot

A quick summary of what has transpired last week.

2D/3D Formats

  • More instructions on how to figure out a 3d format.
  • Development continues on Battlefield 4 meshes.
  • Folklore Noesis import script released. Thanks chrrox!
  • And he also released one for Enchanted arms! thanks again!
  • Development has started for Ratchet and Clank: into Nexus.
  • Help requested for Saints Row IV models.
  • Development continues for Dead or Alive 5.
  • Rocky development continues for Dragon Ball Online mesh viewer.
  • Reward offered for FF7 mesh inspection!
  • Compiled Heart Framework released.
  • Development continues after a slowdown for Sleeping Dogs model files.
  • Hyperdimension Neptunia MKII experiences a slowdown in research.

Audio Formats

  • New interest for the Star Trek audio.
  • Progress request for audio kept in .DAT sound files.
  • Hitman audio tool released, covering all Hitman games! Congrats ninearts!
  • Help requested for God of War’s mp3 files in .bin archives.

Game Archive Research

  • chrrox has made an awesome QuickBMS script for FFXIII’s Lightning returns!
  • dezmand07 has made the first xbox-one request, for the action game COD Ghost.
  • And here an update on the pc version.
  • .Dat into .mnf archive research here.
  • Update on Wild Arms 3 .bin format.
  • The vArc format of Young Justice Legacy has been cracked.
  • Dragon’s Prophet IDX has been updated with a small sample.
  • A .loc extractor for the Blur game has been released.
  • Great update for Soul Calibur 5 fans. Thanks Sectus!
  • Small update for ForgeX.
  • Abyssinian has some interest in the LEGO Marvel textures.
  • Connortg12 aims to crack the Need for Speed Most Wanted 2013 .bndl format.
  • Update for the Unity Asset Explorer.
  • GMMan has released another extractor for the Scribblenauts Unlimited .p files.
  • Extraction continues on Star Wars – The Old Republic.
  • Translation efforts for Monopoly BIG files continue.
  • GTA V continues to attract interest.
  • Devilot makes another suggestion for the Metroid Prime Trilogy game.

Compressed files and methods

  • Work continues on the TGAM format.
  • Good findings on WWE 2k14.
  • A QuickBMS script detailing the .ysf format of the YS online game was released.
  • lol2k12 asks for help in cracking the KH2FM+ animation format.
  • After a long time, more info on Zone66’s compression format was released.

Game Localization

  • Work continues on the chinese translation of Assassin’s Creed I.

The Week at the Game Research Forum #46

Sunday, November 17th, 2013 by Devilot

A quick summary of what has transpired last week.

2D/3D Formats

Audio Formats

Graphic Formats

  • Bitonius asks for help concerning the conversion of formats to .obj.
  • Michalss wants help concerning the .gtx format of GTA V.

Game Archive Research

  • Work continues on the GTA V research thread.
  • Devilot continues to ask for help in ripping the assets (models/textures) of the Metroid Prime Trilogy Wii game.
  • Ken902 asks for help extracing resources from Fist of the North Star series.
  • chrrox provides a script for Akiba’s Trip 2.
  • TBK has fulfilled a May 2012 request. Kudos to him.
  • Jamie0 is trying to get 3D Frog Frenzy Resources.
  • Bitonius‘ thread about phyre files is getting a lot of attention.
Compressed files and methods
  • theVet asks for help when dealing with suspected compressed TGA files.
  • Rimbros asks for a QuickBMS script for YS online.
Game Localization

The week at the Game Research Forum #34

Sunday, August 25th, 2013 by Mr.Mouse

Let’s take a look at Week 34 at our lovely forum.What have they been up to? Click on “more” for the full article.

2D/3D models

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The week at the Game Research Forum

Saturday, August 17th, 2013 by Mr.Mouse

Today, let’s take a look at some of the things going on at the Game Research Forum this week. A selection of new topics this period, and some brief information. Check it out!

Shakotay2 helped out !!!!! and created a fix for a QuickBMS script for Rayman Legends *.IPK files that work on PC/XBOX360 files at least, other platforms not yet tested. !!!!! still needs help with the PC audio container of Rayman Legends though. Researchman is interested in an Dragon’s Crown *.AWB, *.ACB unpacker. Meanwhile, Vosvoy came in to ask for help converting PayDay 2 sounds to IMA ADPCM, only to help himself along the way as he was editing his original request, coming up with a solution using VLC! FantasyHeroBoy was aided by MiLØ in converting Inuyasha Feudal Combat *.XAG files to WAV. Speaking of audio, JohnGrimm would like some help with Xuandou Zhiwang *.FSB files. If anyone can help Nobby with a strange *.JPG format from Test Drive Unlimited 2 he would be most appreciative. Alon needs his *.DDS files from Gundam Breaker fixed (PS3) and Gh0stblade is offering a hand. Ekey uploaded a tool to unpack Ducktales Remastered *.PAK files, and another to encrypt/decrypt the assets/art.dat from Papers, Please. If anyone has info on how to import *.NIF model files from Squad in NifSkope, onelove1210 would like to hear it. Ghost Recon: Future Soldier *.SDAT files from PS3 can be unpacked using a tool pointed to 3ps3 by Thief1987. Finally, MrAdults’ Noesis thread is nearly reaching 100 pages length! Research on, folks!

MobyGames: Quantify Me

Friday, December 28th, 2012 by Mr.Mouse

Taking data from MobyGames I have analyzed their information on games released since 1977 on many platforms in an attempt to make some historical sense of it all in a descriptive way. It is entitled MobyGames: Quantify Me. A brief quantitative analysis of the gaming era according to MobyGames. Below is the Abstract plus some key figures, but you are encouraged to read the full article here: MobyGames: Quantify Me 2012. Enjoy the read!

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Dutch Elections: Mr. Wilders mod for Grand Theft Auto IV

Sunday, September 9th, 2012 by Mr.Mouse

Over at our forum, huckleberrypie took up the challenge to make a mod for GTAIV based on the current theme. The great result speaks for itself. The mod introduces Mr. Wilders to the game, and if you follow the instructions you’ll be able to spawn the model anywhere to your liking, or even have Mr. Wilders as your bodyguard. If you feel like, you can also change your players model to his and play as him through the Liberty City underworld. See a YouTube example here. Or here. And here! To download it, and read the instructions, go here. Some more screenshots:

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Dutch Elections: Mod for Counterstrike: Source

Sunday, September 9th, 2012 by Mr.Mouse

Indeed! Next up is the introduction of lookalikes in Counterstrike: Source. 6 models are changed. On the terrorist side you can now choose from Mr. Rutte, Mr. Wilders and Mr. Buma lookalikes. On the Counter-terrorist side you have lookalikes for Mr. Samsom, Mr. Roemer and Mr. Pechtold.  Trishty did an excellent job! Installation: Simply unpack the contents of the cstrike folder in the archive to the cstrike folder on your hard drive, replacing the existing models as you go. Models changed! To view a YouTube example, check here. To download the models, go here. Some screenshots:

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