| XeNTaX
is a computergroup that was founded in 1989 as a Commodore
64 graphics/demo group by two people: Mr.Mouse
and Mr.Ammo
(14 and 15 years old at the time respectively). After messing around
for a year, they got active and Mr.Mouse started to compose SID (the
C64's on-board soundchip) tunes and code/hack some assembly, and Mr.Ammo
improved his graphics skills. Lacking the skills to code an actual music
player and editor XeNTaX relied on the use of the editors around. Mr.Mouse
first started to compose in Future
Composer, but created the majority of his tunes in Voicetracker
in which he tried to create original sounds as much as possible and
making the tunes sound as if they were not done with Voicetracker. A
lot of tunes in the scene sounded the same when they were done in the
same editor, and the Voicetracker standard sound was not the best around.
Still, Mr.Mouse got used to working with Voicetracker and forcing the
maximum of possible effects out of it. A few times though Mr.Mouse created
some tunes in the more popular DMC editor,
only to turn back to good old Voicetracker.
In 1991, XeNTaX had completed a music demo called "Toxic
Waste" which centered around some of Mr.Mouse's early Voicetracker
C64 tunes.
The German C64 diskmagazinegroup "Blaze" got interested and asked the
two to join their (editorial) staff as editor/musician (Mr.Mouse) and
editor/swapper (Mr.Ammo) for their magazine Addybook
(shot).
Mr.Mouse reviewed music by c64 composers that sent music to him, and
Mr.Ammo talked about the non-c64 music in the outside world.
Here's a list of all 14 composers reviewed by Mr.Mouse
in Addybook (1992) for Blaze, the '/' sign means "of" :
Addybook 7 :
Active/Proxyon (joined XeNTaX as well)
Addybook 8 :
The Gee (groupless at the time, joined Hitmen and XeNTaX)
Addybook 9 :
Cyberdyne/Trinomic
Young Orgasm/Fluid
The Syndrom/The Imperium Arts
Ragman/Leech (joined XeNTaX as well)
Addybook 10 :
Mateus/Torture of Music/Trash (joined XeNTaX as well)
Gaston/The Imperium Arts
Top Secret/Torture of Music/Trash
Guy Shavitt/Sidchip Scratchers
Andre/Antic/Sunrise
Addybook 12 :
Gero/Abadion
Tragic Error/The Imperium Arts
Sascha/Nagie
Remember that communication in the C64 scene went via diskswapping,
with swappers (such as Mr.Ammo) playing the key role in communicative
efforts between scene members and groups, copying and sending disks
with demos, games, music and notes
to eachother all over the world to hundreds of recipients. Imagine
the cost of sending envelopes with disks each month. Luckily there were
ways to "work around the problem of spending money" on sending disks.
Also, modem use provided ways of communication between scenemembers,
as Bulletin Board Systems (BBS) were run day and night by groups.
During this period Mr.Mouse decided it was time to turn XeNTaX into
a music group.
"XeNTaX Zax" members included :
Mr.Mouse/Blaze (leader/musician, Dutch)
Gop!/Genius (musician, Australian)
Peace/Blaze (musician/coder, German)
Mr.Ammo/Blaze (swapper, Dutch)
The Gee/Hitmen (musician, Dutch)
Mateus/TOM/Trash (musician, Chech)
Pina/TOM/Trash (swapper/coder, Chech)
Active/Varsity (musician, Dutch)
The Stranger/F4CG (musician, German)
Ragman/Leech (musician, German)
Death/Hitmen (graphician, German)
After two years of releasing music in single
presentation files or collections such
as Maestro, producing hundreds of SID tunes, most left the c64 scene,
due to busy university years and other activities. The High Voltage SID Collection
lists most of the tunes composed. Mr.Mouse (responsible for 71 SID tunes)
and The Gee continued to compose music, this time in XM format (Fasttracker
by Starbreeze)
for the IBM PC (1995-2002).
>> You
can view
historical snapshots of the c64 years! <<
SadCom Ltd. Phase
A new pc demo/coding group was founded in 1996 named "SadCom
Ltd." with the following members:
Captain Corny (coder in Pascal, Turbo C, Assembly)
Rogue (graphics)
Mr.Mouse (coder in Pascal, Turbo C, Assembly and musician)
The Gee (musician)
This cooperation started when Captain Corny, Mr.Mouse and Rogue had
to work on a programming assignment "Wator96" for a Bioinformatics course
during their study of Biology at the University of Groningen. Mr.Mouse
coded the GUI,
Captain Corny the engine
and Rogue drew the graphics. Mr.Mouse coded stuff like a EMS-using
crude videoplayer,
Tech-tech
effect, fullscreen
zoom, a stupid
game, blur/scroll/fullscreenbounce
and Captain Corny created cool stuff like a 3D
Engine, Gourad
shading, Tunneleffects,
Blur
among other stuff. However, no real joined project was finished. These
were all DOS programs written first in Pascal (the Wator96 legacy),
but quickly they turned to C and Assembly. This period lasted from 1996
to 1998. Although SadCom Ltd. never really died, drinking together and
LAN partying became the prime occupation of the group, organising the
famous NWP biyearly, and that's still the case.
MultiEx Commander
However, one project Mr.Mouse had worked on during the SadCom Ltd. active
period was MultiEx, a script oriented multi-game-datafile-format file
extractor/importer. He continued to work on this utility, moving from
under the SadCom Ltd. banner to the XeNTaX banner. During 2000-2003
work continued on MultiEx Commander. The last DOS version
was released March 2001.
Although some third party people had offered to participate in the Windows
conversion of MultiEx Commander, they all lacked sufficient will to
set this up. Thus, Mr.Mouse kicked his own lazy ass and thought of a
quick way to turn this project into a Win32 environment. He came up
with Visual Basic as the most easy method to write Win32 apps in and
created a genuine Win32-MultiEx Commander after teaching himself Visual
Basic on the fly. Version
3.0 was the first Windows version released in April 2001 and actually
really awful. It had the same sort of GUI that the old DOS version had
and that was a mistake. It had sounds from the Star Trek computer voice
(Majel Barett) and it did do what it was supposed to do : command the
commandline driven DOS engine MultiEX2 (16-bit) to cough up lists of
files in game archives.
Version 3.1 was swiftly released, as 3.0 had a fatal bug: files
were deleted that were not supposed to be deleted. Version 3.1 now also
featured 4 background tunes composed by Mr.Mouse.
A big change in the world of MultiEx Commander occured on the 18th of
May 2001 with the release of the personal milestone Version
3.2. Not only had it the GUI layout it still has today, it also
featured exclusive XM music from:
Jeroen Tel (Wave)/MoN,
Drax/Vibrants/MoN,
Laxity/Vibrants/MoN,
Aymes/Fromage/XeNTaX,
The Gee/XeNTaX and
Peace/XeNTaX.
Furthermore, the list of supported games viewed from within the program
clearly showed that Mr.Mouse was working on a win32 MultiEx3, to replace
the old DOS 16 bit MultiEx2 that MultiEx Commander called each time
it needed to open an archive. This showed, because the Supported Games
list also gave the Process designation for each archive format.
Indeed, in Version
3.3 (released 9th of September 2001), MultiEx3 appeared for the
first time : one could see that either 'MEX2' or 'MEX3' processed the
game archives, as listed in the Supported Games list. The problem was
that the old MultiEx2 script was becoming a real nusance, the source
code had been lost, and frankly it just gave a lot of trouble. MultiEx3
had to change all this and introduce file importation into game archives
(replacement of original files). The old MultiEx2 16-bitter DID have
a command line-driven option for file importation from 1998 on, but
due to the destruction of the source code between August and November
1999, it could not be updated to keep supporting newly encountered game
archives. Illustrative for this destruction is the entry dated 9th of
November 1999 by Mr.Mouse in the WHATSNEW.TXT file of a DOS MultiEx
Commander release : "DAMN!!!!!! MY HARD DRIVE FUCKED UP!!!!! ALL LATEST
SOURCE CODE IS GONE!!!!!!! DAAAAAAAAAMMMNNNNNNNNNNN!!!!!!!!!!!!!!! AAAAAARGGHHHHHHHH!"
Suffice it to say that from the onset of MultiEx3 game archives were
supported for importation by the win32 based MultiEx Commander. From
version 3.3 on the support increased for importation into game archives.
With the release of Version
3.4 in December 2001 the background music was left out, as it served
no purpose and it was time to move MultiEx Commander to a more professional
level. The look of the program was changed by the graphics from xeNusion/XeNTaX,
and it now had a real WinZip-ish feel.
Half a year later, in June 2002, Mr.Mouse released Version 3.5, that
was basically supporting a few more archives, but also the scripting
and processing tools Mex3Scriptor
and Mexbinder
that were used by the author to create support for additional game archives.
Thus, the user could now also write scripts himself. MexBinder was used
to pack all the archive format scripts for MultiEx Commander to use
into a single MultiEx Resource File (MRF), typically MC.MRF.
From Version 3.5 on increased web support from within the program was
added, with 3.8 fully updatable via the internet via a few clicks. Version
3.9.68 is the latest version at the time of writing, released in
September 2003, supporting 143 game archive formats. Moreover, version
3.9.68 went OpenSource at www.sourceforget.net! Thus, MultiEx Commander
production came to a halt at XeNTaX. Now it is up to the Open Source
community to create new versions.
OpenMex
Open MultiEx (OpenMex)
is a new open source
project started in September 2003 by Arjan Dikhoff (Captain Corny)
from XeNTaX. It is written in Python, and is intended to be the multiplatform
continuation of the MultiEx Commander principle and beyond. Already
at it's second alpha release, it has adopted MultiEx Commander supported
archive formats by smart programming.
Finally, a MultiEx
Forum was opened on the XENTAX.COM website, that now also is used
for any issues regarding OpenMex.
The C64 Activities in 2001
Plans were made to create more c64 stuff. 5 XeNTaX members (Captain
Corny, The Gee, Sav, Necrose and Mr.Mouse) went to the X2001 party at the end
of the year to have fun and release some tunes. Captain Corny won the
bet between him and The Gee as to who would rank higher in the musiccompetition
there. Mr.Mouse did not score well, claiming the jury were a bunch of
morons. :) Yet, Mr.Mouse heard of Cyberbrain/NoName's Cybertracker
at that party and started to create tunes with it almost immediately
when returning home. This was an editor heavily inspired in layout and
design by Fasttracker. Some 5 tunes
Mr.Mouse created in 2001 just before the end of the year, which were
released in a joined production of NoName and XeNTaX : The Cybertracker
X-Mas Music Pack 2001. This product was released at The
Party (which used to be a good sceneparty, but has turned into a
mega lan party instead apparently) in Denmark. There was one musiccompetition
there in which PC, Amiga and C64 tunes all together competed. Mr.Mouse's
"Europe United 2002" tune, done in Cybertracker, made it to place 10
out of 20. Two more tunes were composed in January 2002 and Mr.Mouse
put an end to the C64 active revival period in May 2002. All C64/PC
demo and scene related projects were cancelled and the group was disassembled.
Members of XeNTaX over the years (complete chronological
list)
1991-1993 (very active Commodore 64 period):
Mr.Mouse (Michael W. Zuurman, Dutch)
Mr.Ammo (Rolf Greven, Dutch)
The Gee (Emile van den Akker, Dutch)
Active (Dutch)
Mateus (Ondrej Matejka , Chech)
Pina (Martin Pilney, Chech)
The Stranger (German)
Death (German)
GOP! (Brain Reid, Australian)
Peace (Thomas Manske, German)
1994-1997 (mostly inactive IBM PC period):
Mr.Mouse (Michael Zuurman, Dutch)
The Gee (Emile van den Akker, Dutch)
1998 - 2000 (active IBM PC period)
Mr.Mouse (Michael Zuurman, Dutch)
The Gee (Emile van den Akker, Dutch)
Captain Corny (Arjan Dikhoff, Dutch)
Rogue (Pieter-Bas Stolte, Dutch)
Klaus (Mike Roemer, American)
2001 -2002 (active IBM PC/C64 period)
Mr.Mouse (Michael
Zuurman, Dutch)
The Gee (Emile van den Akker, Dutch)
Captain Corny (Arjan Dikhoff, Dutch)
Rogue (Pieter-Bas Stolte, Dutch)
Klaus (Mike Roemer, American)
3s (Dries Brouwer, Dutch)
Sav (Sascha, Dutch)
Necrose (Harm, Dutch)
xeNusion (Marco Siegel, German)
Pina (Martin Pilney, Chech)
Mateus (Ondrej Matejka, Chech)
Jhavna (Sven Steinbauer, English)
Aymes (Andrew Yates, English)
Peace (Thomas Manske, German)
Cerror (Dutch)
Rogue (Pieter-Bas Stolte, Dutch)
Mage (Alain Schlesser, Luxemburger)
2003 (active IBM PC period)
Mr.Mouse (Michael Zuurman, Dutch)
Captain Corny (Arjan Dikhoff, Dutch)
Current
update on (ex) members (March, 2003)
Although not sufficient info is known about all members, this can be
stated :
Mr.Mouse (Michael W. Zuurman, Dutch)
Studied Biology at the university of Groningen, The Netherlands, plays drums
in a funk/rock band, played in bands since his 14th, worked as a PhD
student at the University of Groningen and produces scientific articles
like this one. Is a molecular biologist, immunologist,
medical neurophysiologist. Listens weekly to SID music. Worked for the
Dutch PCZone website as admin,
newsposter, moderator and wrote freelance once for their hardcopy magazine
PCZone Benelux. Can program in Commodore 64 basic and assembly, PC assembly,
Pascal, C, and Visual Basic. Got promoted to PhD in September 2003.
Dr. Mike Zuurman is now employed as research post-doc at the University
Hospital of Groningen, The Netherlands.
Mr.Ammo (Rolf Greven, Dutch)
After finishing the MEAO, Rolf joined the team at XS4ALL
in Amsterdam. The XS4ALL team comprised only 6 members at the time.
Years later it was one of the leading internet providers in The Netherlands,
and was bought by the nations' largest telecom company KPN for a huge
sum. The senior members profitted from this buy out. Although the board
of directors quit the company, Rolf stayed there among others and is
still project-leader at XS4ALL. On the c64 field he joined different
groups over the nineties, USB, XeNTaX, Blaze, Triad and SCS+TRC.
The Gee (Emile
van den Akker, Dutch)
Studied Biology at the university of Groningen, The Netherlands, is
a few months away from becoming a PhD. Worked as a PhD student at the
Erasmus University of Rotterdam, The Netherlands. Is a
molecular biologist, a haematologist. Listens probably weekly to SID
music :). Is now employed in Paris, France as research post-doc at the
university.
Captain Corny
(Arjan Dikhoff, Dutch)
Studied Biology at the university of Groningen, choose a job in IT business
at KPN, currently employed as 1337 intarnet programm0r at
The Missing Link Company.
Is a very good programmer. Can program PC assembly, Pascal, C/C++, Java
and Visual Basic.
Peace (Thomas Manske, German)
Last heard to work in a music instrument store in Kiel, Germany.
Rogue (Pieter-Bas Stolte, Dutch)
Studied Biology at the university of Groningen. Current status unknown.
Mateus (Ondrej
Matejka, Chech)
Is now a professional musician in the PC games industry, composed music
for the game "Operation Flashpoint"
Pina (Martin Pilney, Chech)
Works with Mateus in the PC games music industry.
3s (Dries Brouwer, Dutch)
Graduated from the Conservatory of Groningen with guitar. Played in
numerous (show) bands, works at an African music instrument store in
Groningen, is professionaly busy with composing and playing, plays practically
any instrument, wrote a song for the Dutch National Songfestival 2003, a song sung by Kathy
Bloom (live on Dutch national television) and finished 10th out of 600,
plays in the showband Globe.
Of the others insufficient data is known. They are either busy in the
IT business (Mage), at school (Sav, Necrose, Cerror), composing (Aymes,
Jhavna) or enganged in game sites (Klaus).
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