MultiEx Commander 3.9 b ========================= (C) 1997-1998 SadCom Ltd. (C) 1999-2001 XeNTaX (C) 2002-2003 Michael W. ZUurman What's New in this version? A LOT! MRF change , web.mrf change , MultiEx Commander Exe change 1. MultiEx Commander - Removed some bugs - Removed the ViewMultiEx3Process and StepInto options - Made the exe run on the new multiex.dll. A pain in itself. - Enabled Drag and Drop from Explorer to the ArchiveList object - (Optional) Auto-Preview of BMP, GIF, JPG, WMF, ICO ,cut ,dcx ,dds,lbm ,lif ,mdl ,pcd ,pcx ,pic ,png ,pnm ,psd ,psp ,raw ,sgi ,tga ,tif ,wal ,act ,pal when single-clicking on a file, identified independantly of extension, via devIL.dll - (Optional) Auto-Preview of samples such as WAV, MP3, OGG via BASS.DLL - (Optional) Auto-Preview of music such as XM, MOD, S3M via BASS.DLL - (Optional) Auto-preview of files not supported as text files - (Optional) Auto-preview also during Import mode. - Fixed sorting in Supported Games (Allowing Import) list - Added context-dependent mousepointer change (hourglasses etc.) - Added Mouse-over effects at main buttons - created mexwrap in visual c++ to wrap the 16-bit multiex.exe process and rewrote the caller : - mexwrap stabilizes the dos function significantly and enables output of its verbal process in mc - New splash screen added, showing load progress - Added Log viewing en Autopreview options in the Options dialog. - Added identification of some file types based on extension and header comparison - Added context-dependent hints displaying in the status bar while the user moves the mouse around 2. ActiveX multiex.dll - Wrote multiex.dll, which is the main engine for archive analysis, running on BMS files (Binary MultiEx Script). Basically, this required removing the engine from the Commander and make it a stand-alone MultiEx3 DLL! - Comment for authors: if you want to use the multiex.dll functionality in your programs refer to the dllreadme.txt in the main directory. 3. Game support - Call of Duty *.PK3 (Extract only) - FIFA 2003 *.BIG (Import) - Transport Tycoon Deluxe .BMS updated There you have it. Please read the HELP text in both MexBinder and Mex3Scriptor for detailed information on how to custom-create new support. Developers: This project will now be turned into OpenMEX, open source at sourceforge.com. Be there! :) Dr. Michael W. Zuurman XeNTaX The Netherlands 2002