Back after downtime and a few more MultiEx formats!

January 17th, 2004 by Mr.Mouse

Our webhost experienced some technical/management problems which caused downtime for multiple websites, including XeNTaX.COM. Our appologies for any inconvenience!
We have released some of the MultiEx scripts that were created after people discussed new possible additions with Mr.Mouse at the OpenMex, MultiEx forums here at XeNTaX. They are released as updates from within MultiEx Commander. That means that you can either 1. use the “Websupport->Get update for offline support” option if you never download the scripts from our website but use the local resource file. 2. If you always get the scripts from the web, then you will have to do nothing, because you automatically use the latest available scripts! Which games they support? Ah, Bloodrayne POD files, and Syndicate Wars DAT files!

Snapshots of old, historical Commodore 64 stuff!

January 13th, 2004 by Mr.Mouse

Just for fun, Mr.Mouse snapped some shots of old c64 progs that were created back in the late 1980’s-early 1990’s under the USB and XeNTaX label. 😛 My my, wasn’t that bad! 😀 Well, perhaps only all bad until 1991…

Star Wars : Galaxies Tre Archiver released!

December 24th, 2003 by Mr.Mouse

After great help from and communication with “Tulebox” (mister Mays) Mr.Mouse had a chance to demystify the archive format of Star Wars :Galaxies *.TRE files. You can find the specifications of the format at OpenGRAF. More importantly, he coded a Visual Basic TREClass, that will be made public soon to coders who want it. Those of you who are fans, and want to be able to open TRE files from SWG, to get the sounds, textures etc, Mr.Mouse created the TRE Archiver, a graphical user interface (GUI) to the TREClass. Download it here at the XeNTaX forums!

Mike W.Zuurman CV online

November 7th, 2003 by Mr.Mouse

For any interested in that, Mr.Mouse uploaded his programming CV, listing the things he coded over the years. From the pre-teen age of 9 until now. 😉 Good to find a hint of quality progression in there. 😛

OpenMex 0.2 Alpha released!

November 2nd, 2003 by Mr.Mouse

Only two weeks after the very first release of XeNTaX’ open source project OpenMex we are proud to release the next alpha installment! Version 0.2 offers you increased functionality and more game resource archives (GRAs) to explore! Now you can open HALO *.MAP, Lock On *.CDDS and Sacrifice *.WAD GRAs! Here’s the detailed release info by programmer Captain:

Read the rest of this entry »

OpenGRAF online!

November 2nd, 2003 by Mr.Mouse

Michael W. Zuurman set up the open Game Resource Archive Format (OpenGRAF) database to make public all known GRAFs in the community. In addition, its purpose is to reveal all GRAFs that are supported by the old MultiEx Commander and the new and shiny OpenMex! It will slowly but steadily grow in time, because it takes time to write it down (all 100+ formats). Anyone who has knowledge of a GRAF (game resource archive format), please send in this information so we can include it! Oh and if you’re wondering why we took the cross of a grave as the OpenGRAF symbol, translate “grave” into Dutch and you will get “graf” 🙂

OpenMex 0.1 Alpha released!

October 18th, 2003 by Mr.Mouse

What the…? Oh my, that’s FAST! Yes, we have released the very first public open source binary version of OpenMex! What that means? Well, you can download it and install the beauty to open your favourite game resource archives with, that’s what! Here’s the release info by programmer Captain:
OpenMex supports a large number of games because we’ve been able to
automate conversion from old MultiEx Commander scripts to new OpenMex
scripts. While this means that OpenMex ‘supports’ 138 different games,
we’ve only been able to test OpenMex on about 10% of all the supported
games (it’s pretty hard to find archives of all supported games). This
means that there are probably some non-working scripts. If you happen to
find one, please tell us about it in the XeNTaX forums.

We have dedicated a whole new subdomain for OpenMex. So please head over there for screenshots, documents and the whole slice of the MultiEx Xperience (MEX) pie! If you are interested in working on this project with us, it’s an open source project that you can find here!

MultiEx goes Open Source!

October 9th, 2003 by Mr.Mouse

XeNTaX has started two open source projects at Sourceforge. The first is Mexcom, which is the open source continuation of MultiEx Commander! Also, today we released the source code of version 3.9.68 that was released last week (see below) at the project site. Secondly, we have started a brand new project entitled OpenMex. OpenMex is going to be our open source way forward and if possible beyond MultiEx Commander. OpenMex is a Python multi-platform implementation of the MultiEx principle and Arjan Dikhoff of XeNTaX has already done extensive work on it, supporting all of Michael Zuurman’s original game archive format scripts.
We would like to invite any developer that is interested to work with us on any of these projects to join! Just go to the open source website of the project and contact any of the admins! See you there!

MultiEx Commander 3.9.68 released!

September 30th, 2003 by Mr.Mouse

Absolutely, today is the day. A massive update of the number 1 multiple game archive extractor/importer is presented for your Xperience! It has many new features and fixes! This is a must-have for everyone! Read the readme.txt to view all the new stuff. Not only that, but it also supports new games, such as Call of Duty. Plus, it comes with the new installer that makes in run on Windows XP and 98. Jump to the brand new MultiEx Pages to download it immediately! Have fun joining in the MultiEx Xperience (MEX)!

New MultiEx Commander Installer for 3.8

August 21st, 2003 by Mr.Mouse

Yes, that’s right. There’s a new installer for version 3.8. This time ’round it should work on most platforms. It was tested on different XP systems, and in addition it worked on Windows 98 and NT. We’re not saying this will guarantee anything, and the file is in alpha phase, but hey, if it worked for us…. 🙂 You can find it at the XeNTaX Forums, or at the MultiEx Pages.