The week at the Game Research Forum #34
August 25th, 2013 by Mr.MouseLet’s take a look at Week 34 at our lovely forum.What have they been up to? Click on “more” for the full article.
2D/3D models
- luke9511 wonders if there any updates regarding a Noesis plugin for Star Wars The Old Republic.
- MrMoonKr presents his 010 Editor binary template for Age of Wulin models, but still can’t get the animation right.
- TaylorMouse thanks chrrox for pointing out RAF Manager for League of Legends, he is not completely happy with it, but Wobble is.
- kasake had a problem for loading HELENA_FACE.TMC from Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) in Noesis, and Darko offered a solution.
- Abyssinian really looks for our help to get the models from Dragon ball: Ultimate Tenkaichi out, who can drop in?
- feareffectinferno needed help in extraction from [PS1] Fear Effect .WAD files, solved it, but is now stuck with .RMD files.
- DarkSSJShinji in all naughtiness wonders if anyone has the Rumble Roses XX Nude Mod?
- cra0 asks for help reversing Secret Agent Clank [PS2/PSP] [.cooked files].
- AceAngel needs to know which Granny2 library Divinity – Dragon Commander is using, Demonsangel offers a hand.
- fil1969 needs the blender script for Call of Juarez 2 model files, though dragbody says DX Ripper works fine.
- elenadg doesn’t seem to get howfie‘s instructions on models from [PS3] Atelier Escha & Logy – Alchemists of the Dusk Sky.
- 1jn14r joined the forum to ask if anyone succeeded in extracting the TM2 files from an img archive for Dark Cloud models.
- If you are looking to get into a real discussion on Dead or Alive series formats and tools, click to read up on b0ny and Darko‘s in-depth aid to help kasake and Protocol X27 along the way as they stumble into page 37 of that thread!
- Regarding The Witcher 2 Models, “n00b” logansan25 dropped in to ask for assistance in exporting models to 3dmax.
Audio formats
- aluigi came in “like a boss’, to quote AlphaTwentyThree, and posted the key to decrypt Xuandou Zhiwang .fsb sound files
- Last issue I said that Vosvoy helped himself getting to PayDay 2 sounds, but he returned with a new problem and Sir Kane is helping.
- Also, last time I mentioned !!!!! still needs help with Rayman Legends PC Audio Container, and AlphaTwentyThree dropped in to get him up and running!
- Internetakias joined to ask about converting Persona 2 Innocent Sin PSP Voice Files.
- Carsten2011b really doesn’t understand the process to extract the music from Tomb Raider (2013)(PC)(.MUL) into WAV files.
- AlphaTwentyThree posted some headerless ADPCM files to be analyzed for play, Molt and merlinsvk join the stroking of chins.
Graphics formats
- Shadowroze helped himself in Help decoding image data block
- Last time Nobby was baffled by a strange *.JPG format from Test Drive Unlimited 2, barracuda drops in to help out.
- luxox18 wants to convert XBOX Medal of Honor European Assault XSH swizzle textures, chrrox is helping, anyone else?
- AchillesPDX, who considers us all gods around here, is interested in Disney Infinity .mtb & .tbody files, and merlinsvk shows him the path to enlightment.
- Gumboots came in with new research into .3dp vertex manipulation.
Game Archive Resource Formats
- Wioneul is desperate to get some help on Naruto Storm 3 CPK Repacking. Isn’t there someone to offer tips?
- COKEORPEPSI50 bumped his request for help to Final Fantasy XIII-2 sound extraction, lionheartuk dropped in, anyone else?
- dainazinas pleads with zaramot to share his knowledge on Army of Two: The Devil’s Cartel meshdata importation.
- kryptanon was afraid the thread on Researching of a .dat archive with a .mnf file had gone dead. TERAB1T and shakotay2 showed it was not at all, very interesting discussion going on there.
- Though chrrox posted his QuickBMS mexscript for Accel World Kasoku no Chouten (PS3), weling2010 wonders how to open fmdl or fmnt from union dat.
- Ekey posted a QuickBMS mexscript for Ghost Rider (PSP) (*.ARC)!
- Ekey posted a tool to decrypt Alvegia Online (*.ZIP -> *.ENC)!
- cra0 is trying to extract stuff from Ratchet and Clank Size Matters [PS2] .pak using a broken script?
- masterX244 is moaning about strings in Split/Second Velocity.
- o0Crofty0o revived [PS3] Dreamy Theater Extend, and Ekey jumped on it, creating a QuickBMS mexscript. There is still the issue of some encryption.
- Descend asks how to repack files from Sacred Citadel (*.VFS).
- Kein came in to tell that he was unable to open Teslagrad demo assets with Unity Assets Explorer [v 1.2]. merlinsvk said his version is working fine.
- Gh0stBlade and CRACKBomber do some nitpicking on which script is best for Saints row IV ps3_vpp. michalss changes the topic with a smile.
- o0Crofty0o appreciates TheDude‘s progress on learning Noesis in [X360] Star Ocean The Last Hope and get some stuff together. TheDude says he is too busy with other things. howfie tells him to delete his redtube bookmark and get at it..
- FurryFan posted a QuickBMS mexscript for FINAL FANTASY XIV: A Realm Reborn (*.DAT0;*.INDEX)!
- withmorten needs some help in getting to some .WAV files out of stuff extracted from LEGO Lord of the Rings *.pac.
Compressed files and methods
- Molt is working on Cultures 2 file formats and needs help with just the MAP and save formats, he posted some interesting stuff on the other file formats.
- blubber joined to ask for help to “copy all my Singstar Songs from the DVDs (Ps2)/Blu-rays(PS3) to my HDD” in Singstar (PS3) .pkf file with zlib.
- shakotay2 points out to onelove1210 (from last issue), that these NIFs are not actual NIFs in MMOFPS .nif.
- blugodzia joined to ask for help on figuring out an LZ format in Battle Arena Toshinden (PC/DOS) DATA.TSD.
- cra0 hits his head and posted he realized “.gla files are containers for PVR” and he will reverse them soon in The Dark Knight Rises .gla.
- AlphaTwentyThree posted a QuickBMS mexscript for Half-Life (2001) PS2 – *.pak in his 27 page My quickBMS scripts thread.
Game Localization
- XpoZed posted a PHP script (bin2csv<->csv2bin converter) for Lost Chronicles of Zerzura
- folkemon1977 asks How edit font in Kingoms of Amalur: Reckoning?
- hyndai tells Crybio to take a better look at the link he posted to mod Kentucky Route Zero – Texts.
- error wonders is there is a way to change the game’s coding from ASCII to Unicode in Telltale and Gametap – extract to translate as he needs to translate to Arabic
- chtiplayer asks “Is there a way to unpack the Coalesced.ini and .fra and .eng from the game Injustice Gods Among Us?” in Mortal Kombat Komplete Edition – PC.
- lostprophet started a discussion to change the text in Galaxy on Fire 2 Full HD [.lang] and as merlinsvk joined in his research, swuforce suddenly posted his text-changing tool that seemed to do the trick nicely! swuforce FTW!
- According to AchillesPDX, merlinsvk is “a god among men” as he posted Jenner’s DCT tool for PURE to get Disney Infinity .DCT (DICT) files into a more readable format.