Archive for June, 2009

Cities XL *.PAK file format unravelled!

Thursday, June 25th, 2009 by Mr.Mouse

Cities XL screenshotNo task is too difficult at our fabulous Game Research Forum. Thanks to combined efforts, and a great find by bugtest the *.PAK file format of the Cities XL game is now known, and using QuickBMS you can already start extract the resources from these files. Read all about it here: Also, find many more answers to difficult formats there!

Zork Nemesis/Grand Inquisitor UNTGZ

Friday, June 12th, 2009 by Mr.Mouse

untitled.JPGBy request, I have created UnTGZ, a tool that will convert Zork Nemesis‘ *.TGA art files to *.BMP. Basically, it was a matter of reverse engineering the executable to see that Apple’s LZSS code was used to compress and decompress these *.TGA files. Zork’s TGA files are basically 16-bit bitmaps (LZSS compressed) with RGB codes in the bitmap data. Download UnTGZ to convert *.TGA files to windows bitmap.
The tool: UnTGZ 0.02

Two Tutorials

Wednesday, June 10th, 2009 by Zench

Tutorial ScreenshotTwo excellent tutorials have been written by chrrox covering the exploration of archive formats and also how to write QuickBMS scripts to extract them. The first tutorial is a general guide for writing scripts, while the second focuses on using zlib compression. Many users have found them helpful. Overall they are well written, but one thing that could be improved is the formatting.

Strobe’s chiptunes!

Monday, June 1st, 2009 by Mr.Mouse

Strobe's forum avatarThere are those of you that will know audiofile analist Strobe from his multimedia file scanner Jaeder Naub, one of those cool tools that will rip any media from your files. However, did you know that Strobe is also a chiptune composer? Bet you didn’t huh! Check out some of his latest tunes right below right now! Next time you see him at the Game Research Forum, give him a big hand :) .
Strobe’s Tunes:
Robotic Anarchy
Cute bunnies
Pirates of the Beard Island