No task is too difficult at our fabulous Game Research Forum. Thanks to combined efforts, and a great find by bugtest the *.PAK file format of the Cities XL game is now known, and using QuickBMS you can already start extract the resources from these files. Read all about it here: http://forum.xentax.com/viewtopic.php?f=10&t=3544 Also, find many more answers to difficult formats there!
Archive for June, 2009
By request, I have created UnTGZ, a tool that will convert Zork Nemesis‘ *.TGA art files to *.BMP. Basically, it was a matter of reverse engineering the executable to see that Apple’s LZSS code was used to compress and decompress these *.TGA files. Zork’s TGA files are basically 16-bit bitmaps (LZSS compressed) with RGB codes in the bitmap data. Download UnTGZ to convert *.TGA files to windows bitmap.
The tool: UnTGZ 0.02
Two excellent tutorials have been written by chrrox covering the exploration of archive formats and also how to write QuickBMS scripts to extract them. The first tutorial is a general guide for writing scripts, while the second focuses on using zlib compression. Many users have found them helpful. Overall they are well written, but one thing that could be improved is the formatting.
There are those of you that will know audiofile analist Strobe from his multimedia file scanner Jaeder Naub, one of those cool tools that will rip any media from your files. However, did you know that Strobe is also a chiptune composer? Bet you didn’t huh! Check out some of his latest tunes right below right now! Next time you see him at the Game Research Forum, give him a big hand .
Pirates of the Beard Island