This year, in 2009, XeNTaX has been around for 20 years! Count ‘em! All these years ago, Mr.Ammo and I had been active on the Commodore 64, mainly being lame and hacking other people’s demo’s, as the Unidentified Software Busters (USB). In 1989, we thought it time to do away with all that and start creating our own stuff. Of course, we could not do this as USB, and we founded XeNTaX. A fresh, new group, that would focus on graphics. We created several attempts at demos, Mr.Ammo and I both drawing, while I took up the coder part as well. We soon realised that we needed something more, and I started composing c64 sid tunes (we both played in the same bands already, and I composed some music for that band). Our first music demo was Toxic Waste, featuring 6 of my early tunes and graphics by Mr.Ammo. Toxic Waste was picked up by the German diskmagazine and demogroup Blaze and asked us to join their editorial board of the magazine Addybook, while also joining Blaze as spreader (Mr.Ammo) and musician (Mr.Mouse). We then turned XeNTaX into a C64-music group (in the C64 scene), and had members from all over the world. In 1993, however, XeNTaX stopped the C64 activities and lay low for a while. Some of us did compose some tunes on the Amiga and PC during those years, but it wasn’t until 1997 that activities on the PC started to increase. In 1998 we build our first website, and released stuff for the PC, such as MultiEx Commander, some other small demos, and some PC tunes. In 2001, the first windows version of MultiEx Commander was released and in 2003 we started the Game Research Forum. A few years later, in 2005, the Game File Format Central. Finally, we became an official foundation in 2006.
Now we are here, 20 years later since the first XeNTaX release on the Commodore 64! Happy anniversary to all! Check the Softography page for some of our releases, from the C64 days to 2001.