Indeed, going through the Game Research Forum, the score up to now has reached 100 tools. 100 tools created by our forum members for a multitude of games and running on different platforms. Oh yeah, there is some cool stuff in there. Is that it? By no means, this is just the start of more to be dug up, and more new releases to be archived at the Tools Blog. Tune in for more!
Archive for the 'Tools' Category
XpoZed added extraction support to Rige Racer unbounded for his Unpakke project. About the game itself: The RIDGE RACER® series takes off in a new direction with RIDGE RACER® Unbounded. Join the Unbounded team, a group of lawless badass racers, terrorizing the streets of Shatter Bay and expand your ever growing territory. Drive & Destroy everything in your path to create new areas that were once off limits. Go online to Dominate and race an unlimited supply of user created maps.
Yesterday I completed a game of Lords of Midnight, using my Lomwrapper. For the second time in my history, and 20 years since the first. Check here for the charts that I created using the logs from Lomwrapper after my win.
There’s a new version of LOMWrapper. Now with a Replay option. You can also save the army and lord information of all turns into TAB delimited text files for later study. I created the splash music in Goattracker.
Get it here: lomwrapper0_2.zip
For nostalgic reasons I created the first version of a Lords of Midnight wrapper for CCS64. The Commodore 64 version of the classic and utterly bold and utterly invigorated Lords of Midnight by Mike Singleton (1984) runs well on the CCS64 v3.8 emulator. With my wrapper you can keep track of what is going on. When I completed the game as a teenager, I did not have these fancy minimaps and stats. I had to keep track of what was going on in a notebook. This tool should help you get the most out of the brilliant game. To use, get a copy of the game on a D64 file (to run in CCS64). When the game runs in CCS64, start the Lords of Midnight Wrapper.Thanks also to the Icemark.
Just a little post to let you know I’ve been working on MultiEx Commander 4.5. I plan to release it in January 2011, hopefully. As a teaser, you can click on the screenshot that will show what it can look like at the moment. Changes? Well, there’s a login screen, EasyMod is implemented with MexScript, there a Script window, that will also allow you to use Aluigi’s QuickBMS to open archives, and some other stuff you’ll find out soon.
We offered brienj a place of his own for his XBox Hacking portal! There you will find many tools to mod your favourite games, such as SvR2010 v2.0 for Smackdown vs Raw 2010. Move over there now and keep checking for updates!
Yes, there is now the public release of a brilliant 3d models tool! With it you can open many game models to explore and even alter (in the future). From Final Fantasy 7characters to Quake 2 whole maps, you can view them! Check out the rest of this post for all supported formats to date. Get the download at The Oasis. Discuss the release here at the Game Research Forum.
By request, I have created UnTGZ, a tool that will convert Zork Nemesis‘ *.TGA art files to *.BMP. Basically, it was a matter of reverse engineering the executable to see that Apple’s LZSS code was used to compress and decompress these *.TGA files. Zork’s TGA files are basically 16-bit bitmaps (LZSS compressed) with RGB codes in the bitmap data. Download UnTGZ to convert *.TGA files to windows bitmap.
The tool: UnTGZ 0.02
By request I’ve edited some old source code of TRE Archiver to not require MexCom registration. So, basically this is the same as 1.0.3, but now without the need to have a registered copy of MexCom. Don’t complain that it won’t open any new TRE types. The original tool was from 2003, it’s now 6 years later. I won’t support it any further.