Archive for the 'Tools' Category

The Week at the Game Research Forum #13

Monday, April 14th, 2014 by Devilot

Disasters permitting, here is another week. Exam on the 12th, so apologies for any lateness but there is nothing I can do about it.

Happy Easter to everyone :)

3D/2D Models

  • Diablo 3 app: Victory at Last!
  • Star Trek: script released for the movie game :) thanks!
  • Persona 4: rmd files need to be analyzed.
  • Dark Souls: flv templates released!
  • Lords of Shadow 2 demo: some useful insight by Zardalu.

Audio File Formats

  • Soul Calibur 5: first thread about this game’s music.
  • Street Fighter X Tekken: .awb file investigation.
  • .AWB: and speaking of the Devil, another thread about those!
  • Super Robot Taisen: completed, I think?
  • Grim Dawn: from yours truly.

Graphic Formats

  • LOS Mirror of Fate HD: textures are still being investigated, and a repacker is asked for.

Game Archive Research

  • Resident Evil 4: help wanted for unknown archives.
  • Titanfall: work continues on the vpk archives.
  • Tenchu: .vol files need to be investigated, for this old goodie.
  • Tomb Raider: GhostBlade has released a tool. Congrats :)
  • Batman Arkham Origins Blackgate Deluxe: a format made by MrAdults should be investigated.
  • Hack: UV maps issues after extracting. Odd.
  • Lords of Shadow: continued interest for this game, way better than its sequel.

Compressed files and methods

  • Havok: SergeantJoe would like to know if some progress has been made.
  • Rugby 2004: help wanted, also knowledge wanted.
  • Sonic Secret Rings: an extensionless header needs to be decrypted.
  • Diablo III: yours truly needs a reminder how to get stuff from the game.

Game Localization

Alas, nothing new under the sun. Everything worthy of translation is being worked on.


  • Another format in the works?

Other Tools

  • Comparison between Noesis and 3d Object Converter.
  • Released tool for Beyond two souls. Second tool already!

The Week at the Game Research Forum #12

Monday, April 7th, 2014 by Devilot

Another Week at the Xentax Forum. Aren’t you happy about it?

EDIT: Major system failure, lost 600+GB of data. Life sucks. Extremely angry. Spent saturday and sunday putting everything in place, that’s why I am late.

3D/2D Models

  • Marlow Briggs: DarkMan wants to understand its obscure format.
  • Webgl: success on both Chrome and Opera!
  • Samurai Showdown: testing is done on these models yay! I still remember Amakusa at the Arcade, the girl with the magic ball weapon.
  • Magic World II: CE needs help for those amazing NIF files.
  • Webgl: figuresculptor has released a massive script! thanks a lot!
  • Diablo III: amazing progress by TaylorMouse!
  • Saint Seiya Online: someone help CE! OMG a game about the Saints! a game with the damn CAPES!
  • Dead or Alive: work continues apparently. Porn galore.
  • LOS2: fix found for UV maps of Lords of Shadows 2.
  • 35$ Offer: Zaramot has given in to the dark side, and made some scripts :)
  • .RES: First post of Darkman
  • SB: bug report and update.
  • Ps3 EMB: lots of work being done here.

Audio File Formats

  • ADPCM: a new version in the new Batman game?

Graphic Formats

  • Mirror of Fate HD: progress is being done on the textures!
  • SW TFU: textures need to be investigated.
  • NTP3 to DDS: apparently there is this possibility.
  • Dark Souls 2: a very small bit of insight about the textures of this game, TPF.

Game Archive Research

  • ZuOnline: CE needs help in understanding this game’s archives.
  • Legend of Wukong: and this.
  • World Zero: and this!
  • Dungeon Striker: and this! Gee, prolific is an understatement.
  • Naruto Ninja storm: archive info posted and help wanted.
  • XPAC Unpacker: released by Ekey. Congrats!
  • DAT Unpacker (Anomaly): another release by Ekey!
  • DAT Unpacker (Hydrophobia): again, prolific is an understatement!
  • Lightning Returns: TRB Extractor worked on for two years. Kudos for persistence.
  • Arkham Origins: ARA files should be investigated.
  • Syphon Filter: resolutive necroposting for this PSP game.
  • NASCAR 2011: more work on the script.
  • CN Punch time: quickbms script made and working.
  • Tomb Raider: interest continues after the 2013 release of the script.

Compressed files and methods

  • Magic World II: compressed NIFs are the issue.
  • .ARA: info on this? Completely unknown the format is.
  • TDKR: cra0 should release a tool soon-ish. I didn’t even know the game existed, and I am a Batman fan!

Game Localization

  • The Wolf Among Us: problem solved. Props!
  • GTAV: test tools by Ekey. Getting better and better Ekey is.
  • Goat Simulator: apparently it’s getting localized!
  • Ground Zeroes: being worked on… lots of work ahead!


  • As popular as ever, the interest for this majestic tool never ends.

Other Tools

  • Dissidia 012: I am persistent.
  • Defiance tools uploaded to the tools section.
  • Evolution Engine Cache extractor is still a work in progress.
  • StarFox tools uploaded to the tools section.

The Week at the Game Research Forum #11

Saturday, March 29th, 2014 by Devilot

Those who do not die, every now and then, return. Sometimes, even those who are dead return.

UPDATE: Lost two sections while writing this, have to restart. No idea why, so entries will be rushed, as I had almost finished… very pissed. Only Game of Thrones main title in flac can soothe me.

3D/2D Models

  • $ offer: lumix continues his quest for the importer-exporter.
  • Another $ offer: for King of Fighters, none the less.
  • Unity: more work continues for this simple and flexible engine.
  • FFXHD: last month’s issues have not been resolved.
  • Dawngate: chrrox has released one of his scripts!
  • Cabal 2: CriticalError is working on this game, and has solved most of his hiccups apparently.
  • XT: he also solved them for this game, thanks to Ekey!
  • Nine Days Myth: not so lucky for this peculiar game here.
  • Diablo III app: what?
  • Scarlet Legacy: cra0 has made some progress.
  • HOTD: HOTDfan tries it again!
  • J Stars: help wanted in getting the models out.
  • Dead or Alive: yay, more development!
  • God Eater 2: help wanted for this PSVita game. The original was quite nice..
  • SW TOR: zaramot updated the scripts. Kudos!
  • Sengoku Basara 4: he also released scripts for this game here.
  • .BIN files: models do exist in those.
  • Sonicomi: I admit I haven’t quite understood this.

Audio File Formats

  • XMA Transform: Alpha23 has only ever worked with towav. Rejoice.
  • ArcheAge: apparently this game has some good audio?
  • FIFA: looking for a NFS Sound Extractor.
  • Project Spark: Linkin Park galore!
  • Dead Rising 2: currently under inspection. will be back for more.

Graphic Formats

  • Castlevania Mirror of Fate: bad textures! Headers should not be missed!
  • SEGA TPL: first investigation of this difficult format.
  • Dark Sould 2: first thread about TPF textures of a maddening game.
  • Hay Day: interest for a relatively unknown game.
  • Eutechnyx: NASCAR textures need to be investigated a bit more, apparently.

Game Archive Research

  • Archive X: development continues!
  • Sine Mora: super update due soon!
  • Dreamy Theater: development stopped.
  • Fox Online: Ekey has released a decrypter.
  • Titanfall: work continues, cra0 confirms it.
  • UE4: some interest on this engine!
  • MGS DAT: little development every now and then..
  • Ninja Gaiden Z: coalesced.bin being investigated.
  • LEGO Game: first post, no new info.
  • LEGO LOTR: again, some small development every now and then.
  • South Park: compression method investigated.
  • Dawngate: extractor being worked on.
  • Audition 2: Ekey is making his magic.
  • Mitsurugi: the unpacker for this game works, apparently.

Compressed files and methods

  • J-Stars: leyme wants help for the archives.
  • LOL: progress is being made by thread creator, but some more support is still needed.
  • TalesWeaver: a rather obscure MMORPG needs to be cracked.
  • .DTA: Ekey needs support in understanding this format of Illusion games.
  • Fist of Fu: another pretty obscure game, which needs to be investigated.
  • .PT: format of those rhytm games needs to be understood. Let’s MaMbO!

Game Localization

  • Blackguards: .lang files being investigated. Never heard of the game tho.
  • Ground Zeroes: once michaelss has the time, he will look in the game files. He still needs help for Thief.
  • Digimon Rumble Arena 2: help wanted for translating a Pokèm- wait..
  • Bioshock Infinite: little progress, perhaps?
  • LEGO Movie: author needs help for every boy’s favourite construction tools video game.


  • A quiet past week for Noesis, this was. And yet, more people have donated. Some more would be appreciated (myself included in this invite).

Other Tools

  • 3D Object Converter: backlash of interest.
  • Ninja Ripper: someone needs to better understand the heir of 3d ripper dx.
  • F-Zero GX Viewer: from 2011, a new tool is arising, in c++. Thanks StarkNebula!
  • Defiance Tools: those are being updated somewhat regularly. Nice job!

The week at the Game Research Forum #34

Sunday, August 25th, 2013 by Mr.Mouse

Let’s take a look at Week 34 at our lovely forum.What have they been up to? Click on “more” for the full article.

2D/3D models


135 tools listed at our Game modding Tools Blog

Friday, July 5th, 2013 by Mr.Mouse

We’ve been busy adding some more lately, thanks also to ikskoks for his work, and there are now 135 tools! Some titles are: BF Extractor (Jade Engine games), JADE Game Engine .bin file pack-tool v1.0, Fable 2 Tools, MPQ Editor, Decrypt Perry, Arcania Audiostream Unpacker, BloodRayne Tools v3.7 and many others. Go to the Tools now!

100 tools to download at the Tools Blog

Monday, February 25th, 2013 by Mr.Mouse

Indeed, going through the Game Research Forum, the score up to now has reached 100 tools. 100 tools created by our forum members for a multitude of games and running on different platforms. Oh yeah, there is some cool stuff in there. Is that it? By no means, this is just the start of more to be dug up, and more new releases to be archived at the Tools Blog. Tune in for more!

Ridge Racer Unbounded added to Unpakke project

Sunday, April 8th, 2012 by Mr.Mouse

XpoZed added extraction support to Rige Racer unbounded for his Unpakke project. About the game itself: The RIDGE RACER® series takes off in a new direction with RIDGE RACER® Unbounded. Join the Unbounded team, a group of lawless badass racers, terrorizing the streets of Shatter Bay and expand your ever growing territory. Drive & Destroy everything in your path to create new areas that were once off limits. Go online to Dominate and race an unlimited supply of user created maps.

Lord of Midnight – Full game stats

Thursday, April 7th, 2011 by Mr.Mouse

victory.pngYesterday I completed a game of Lords of Midnight, using my Lomwrapper. For the second time in my history, and 20 years since the first. Check here for the charts that I created using the logs from Lomwrapper after my win.

Lords of Midnight Wrapper 0.2

Wednesday, March 30th, 2011 by Mr.Mouse

lomwrapper.jpgThere’s a new version of LOMWrapper. Now with a Replay option. You can also save the army and lord information of all turns into TAB delimited text files for later study. I created the splash music in Goattracker.

Get it here:

Lords of Midnight Wrapper

Sunday, March 20th, 2011 by Mr.Mouse

lomwrapper0_1.jpgFor nostalgic reasons I created the first version of a Lords of Midnight wrapper for CCS64. The Commodore 64 version of the classic and utterly bold and utterly invigorated Lords of Midnight by Mike Singleton (1984) runs well on the CCS64 v3.8 emulator. With my wrapper you can keep track of what is going on. When I completed the game as a teenager, I did not have these fancy minimaps and stats. I had to keep track of what was going on in a notebook. This tool should help you get the most out of the brilliant game. To use, get a copy of the game on a D64 file (to run in CCS64). When the game runs in CCS64, start the Lords of Midnight Wrapper.Thanks also to the Icemark.