Archive for the 'General' Category

Purging of website in effect

Sunday, April 15th, 2012 by Mr.Mouse

We are currently cleaning our site of blatant violations of copyrights. Even though Google Adsense people were mistaken to cut us of, we do see the need to polish our site. We have therefore sharpened the forum rules, and removed thousands of links to file sharing sites, indiscriminately, to make sure we remove all links to files that may be illegal. We will continue the purging, which may also impact user accounts. A zero tolerance towards illegal behaviour.

Google Adsense cut us off for no legit reason

Saturday, April 7th, 2012 by Mr.Mouse

Just so you know, two days ago we got a notice from Google Adsense, one of our prime funding methods to keep the site up, they would no longer show their ads at the forum, because of suspected copyright issues with some of the files discussed. They were wrong, and they will always be wrong. They haven’t got a clue whatsoever of what we are doing, and they certainly do not know the law. They’re a bunch of trigger happy admins that should do well to read up on the matters. As it is, there is no way to appeal, and any discussion they avoid. So, screw you Google, or should I say Nova Microsoft. You’ve lost any ideals you stood for. And are worse than Microsoft.

It is now possible to add comments, using your Facebook, Twitter, Google, Yahoo, or other credentials

Sunday, September 25th, 2011 by Captain

After getting hacked once again it was time to upgrade this old installation. You won’t notice many changes from the outside, but it’s the inside that counts (at least that’s what my mom told me). One difference though is that we’ve reopened comments with the Disqus comment system, which will enable you to comment on articles using your Twitter, Facebook, etc. account instead of having to register yet another account at some blog.

Many new game tools at the Tools Blog

Sunday, July 31st, 2011 by Mr.Mouse

1logo.jpgThis month I started to post the tools created by users of the Game Research Forum at the Tools Blog of the same community. Although any registered member of the Forum can post it, hardly anyone does. So I will do it when I have the time. Check out the latest posts:

Update: 117 reviews of Duke Nukem Forever compared

Sunday, June 19th, 2011 by Mr.Mouse

duke-nukem-trailer-coming.jpgThere’s some discussion around the data I collected, so I added some more and updated the pivotal chart. You can also find the actual scoring data concerning the 117 reviews in here. Plus some links to the coverage, maybe.


Lord of Midnight – Full game stats

Thursday, April 7th, 2011 by Mr.Mouse

victory.pngYesterday I completed a game of Lords of Midnight, using my Lomwrapper. For the second time in my history, and 20 years since the first. Check here for the charts that I created using the logs from Lomwrapper after my win.

Lords of Midnight Wrapper 0.2

Wednesday, March 30th, 2011 by Mr.Mouse

lomwrapper.jpgThere’s a new version of LOMWrapper. Now with a Replay option. You can also save the army and lord information of all turns into TAB delimited text files for later study. I created the splash music in Goattracker.

Get it here:

MultiEx Commander 4.5.0 RC1A is out!

Saturday, January 22nd, 2011 by Mr.Mouse

1logo.jpgI’ve completed MultiEx Commander 4.5 now featuring EasyMod! With EasyMod you can create stand-alone mods of the game you alter. If they are supported using MexScript for importation, this will work. Efforts will continue to define stuff that plugins will need to do to support EasyMod as well. But for now, there’s a number of additional important changes to the program you might be interested in. See the readme.txt. To see what the EasyMod is about, view my first tutorial on YouTube. I will complete more in time, and perhaps the community can create some as well.

Get a glimpse of MexCom 4.5

Wednesday, January 19th, 2011 by Mr.Mouse

MultiEx Commander 4.5 is imminent. Why not read the manual to see what it is about?
Check it here: MultiEx Commander 4.5 manual.

Mr.Adults hooks up Kinect to Noesis!

Wednesday, December 22nd, 2010 by Mr.Mouse

snap11_l.jpgGet a load of this: Mr.Adults just incorporated movement detection using a Kinect device to animate the models in Noesis! Check out his video of it: Holy Cow!