Archive for the 'QuickBMS' Category

The week at the Game Research Forum #34

Sunday, August 25th, 2013 by Mr.Mouse

Let’s take a look at Week 34 at our lovely forum.What have they been up to? Click on “more” for the full article.

2D/3D models

(more…)

QuickBMS GUI 2.0 released

Friday, November 30th, 2012 by Mr.Mouse

Michalss released version 2.0 of his QuickBMS GUI ! With this excellent tool you can now do some heavy scripting for QuickBMS by Luigi Auriemma in a comfortable IDE. What more can you wish ? Check the forum entry, or get it from the Tools Blog. Here’s the info on the version changes.
Features & Version:
======== version 2.0 beta ========
[+] fixed a lot of bugs
[+] replace old syntax editor with a new one
[+] integrated Simple HEX Editor
[+] Key Editor from settings
[+] autoupdate for qbms.exe
[+] Project functionality added
[+] real time command string monitor
[+] custom qbms variables
[+] fixed problem with double quotes
[+] command whisper(beta) gr8 functions
[+] line grouping to syntax editor
[+] option to open HTML format from qbms
[+] And lot of more :D

Cities XL *.PAK file format unravelled!

Thursday, June 25th, 2009 by Mr.Mouse

Cities XL screenshotNo task is too difficult at our fabulous Game Research Forum. Thanks to combined efforts, and a great find by bugtest the *.PAK file format of the Cities XL game is now known, and using QuickBMS you can already start extract the resources from these files. Read all about it here: http://forum.xentax.com/viewtopic.php?f=10&t=3544 Also, find many more answers to difficult formats there!