Taking data from MobyGames I have analyzed their information on games released since 1977 on many platforms in an attempt to make some historical sense of it all in a descriptive way. It is entitled MobyGames: Quantify Me. A brief quantitative analysis of the gaming era according to MobyGames. Below is the Abstract plus some key figures, but you are encouraged to read the full article here: MobyGames: Quantify Me 2012. Enjoy the read!
Archive for the 'Blog' Category
We offered brienj a place of his own for his XBox Hacking portal! There you will find many tools to mod your favourite games, such as SvR2010 v2.0 for Smackdown vs Raw 2010. Move over there now and keep checking for updates!
Alera has his own subdomain at XeNTaX Game Research now! He has already posted his first blog on Biohazard and Outbreak’s *.NBD files. This will be his portal to publish more information on game formats!
While I know enough‘s been said about this level in Thief III: Deadly Shadows, I feel the need to just stress this once more. Shalebridge Cradle is pure and utter evil taken digitized form. Kieron Gillen wrote an excellent feature on just this single level in the March 2005 issue of PC Gamer. Those of you that’ve played this game and dared enter the Cradle will know exactly what I mean. It’s been a few years since, but no-one has ever even come close to achieving what the team behind Thief III did. The Cradle is the most important piece of level-design this last decennium. Having played games from the early 1980′s onward, feeling tense while playing Doom for the first time, while being startled by those damn facehuggers in Half Life, this…is something quite different. When you – as Garrett – enter The Cradle, you enter the Cradle. This level will envelop you, suck you into it’s evilness and scare the hell out of you. Not by yelling BOO! at every corner, no no. That’s for the amateurs. (more…)